It sucks that it was so mismanaged and is now in IP prison probably forever because of it, but goddamn what I would give to get my idea for the show into production. The franchise definitely has potential in it as something. 'This fan remake is based on the classic Playstation game Ape Escape, a 3D platformer where the player traverse several different environments to capture monkeys who have gone back in time and are causing trouble everywhere,' reads the official description. Also Pumped & Primed, Million Monkeys and SaruSaru Big Mission were great games that tried to tackle the series gameplay in unique ways, Piposaru 2001 was a less exciting take but still really fun, we didnt even get all of the best spin-offs localised. When the anniversary hit a couple years ago and it really seemed like they were gonna announce something (speculation ran from a collection to remasters to a new game) I was like, ok, this is it, they’re gonna announce some kind of new Ape Escape, the IP will be relevant again, and you’ll let me reboot the show, right? We had done a season or two of Castlevania at that point, it was a hit, and at the time he was open to looking for other game properties to adapt, so I was really really pushing for Ape Escape.Īnd then the anniversary came and it was just some fucking shirts. Every Ape Escape had a localised British dub, it was part of the charm for us too. Ever since I found out that we did that original (horrible) series I have been begging my boss to let me reboot it. Also the PAL version of the original release had a major anti-piracy lock that prevents the. For about 10 years, Sonys platformer game (lol) was really strong. METAL GEAR Solid, Castlevania, SOCOM, Ape Escape and Parasite Eve are among the iconic franchises which are rumoured to be making a return on the PS5. In the case of Ape Escape, the PAL version runs slower and replaces the voices with a European cast, whereas the NTSC version runs smoothly and has a voice cast based in the USA. ![]() So! Fun fact! The US cartoon was made by Frederator, where I worked for the past 9 years until this last May. It’s irrelevant to today’s gaming, but was very prominent back then.
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